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St. escribió:
> Any pointers on how you get the spline to go where you want it go? Is
> that side of it easy? I love PoV, but my worst problem with pure pov is
> translating. It takes me *ages* to get any model where I want it to be. (No,
> I haven't looked at splinefollow.pov just yet, but I will).
>
> How do you hook up one end of the spline to the other end? Is it as
> simple as hooking up to the original start coordinates?
I only changed lighting and textures. The follow-along-spline code comes
straight from the original sample scene, I didn't touch any of that.
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